Generation 1: Survival
Generation 1: The Force of Survival (Founder)
Backstory: They start with nothing. No safety net. No family wealth.
Rules:
Start on empty lot with $0
Must live off gardening, fishing, or odd jobs only
No traditional job until Level 5 of a skill
Must have at least 2 children with different partners
Cannot marry until adulthood
Goal: Build a small home from pure hustle.
Recommended Mods in Play: WonderfulWhims attraction system for messy romantic choices.
World and Weather Restrictions for Gen 1: Survival
World Rules:
Willow Creek; Classic. Humble. Swampy beginnings.
Lot Requirements: 20x15 or 30x20
Start completely empty
Must use lot challenge: Simple Living
House must remain under 30k value until heir ages to Young Adult
At least 1 outdoor skill object (garden plots, woodworking, fishing pond access)
Aesthetic: Patchwork. Mismatched. Built slowly over time.
Weather Rules:
Must garden through at least 1 thunderstorm.
Cannot go indoors during rain unless in danger (lightning exception).
If Sim passes out outdoors due to weather – no moodlet cheats allowed.
If Seasons is installed: Must experience at least 1 harvest during Fall.
Symbolism: The world tests the founder. Nature does not care if they survive.
Carry Over Lore Item: Worn gardening tool
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