Generation 1: Survival

 Generation 1: The Force of Survival (Founder)


Backstory: They start with nothing. No safety net. No family wealth.


Rules:

  • Start on empty lot with $0

  • Must live off gardening, fishing, or odd jobs only

  • No traditional job until Level 5 of a skill

  • Must have at least 2 children with different partners

  • Cannot marry until adulthood


Goal: Build a small home from pure hustle.


Recommended Mods in Play: WonderfulWhims attraction system for messy romantic choices.


World and Weather Restrictions for Gen 1: Survival

World Rules:

  • Willow Creek; Classic. Humble. Swampy beginnings.

  • Lot Requirements: 20x15 or 30x20

  • Start completely empty

  • Must use lot challenge: Simple Living

  • House must remain under 30k value until heir ages to Young Adult

  • At least 1 outdoor skill object (garden plots, woodworking, fishing pond access)

  • Aesthetic: Patchwork. Mismatched. Built slowly over time.


Weather Rules:

  • Must garden through at least 1 thunderstorm.

  • Cannot go indoors during rain unless in danger (lightning exception).

  • If Sim passes out outdoors due to weather – no moodlet cheats allowed.

  • If Seasons is installed: Must experience at least 1 harvest during Fall.


Symbolism: The world tests the founder. Nature does not care if they survive.


Carry Over Lore Item: Worn gardening tool

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